lightconductor: (amused)
Dr. John H. Watson, M.D. ([personal profile] lightconductor) wrote2009-11-27 07:31 am

Childhood memories.

Aha, I have found something. A series of screenshots. I did not take them, I merely found and nicked them.

We had this computer game when I was a kid, called Hugo 2: Whodunit. It was the sequel to another game (which I never played until grade 12, at my then-boyfriend's house, during which I got vaguely annoyed at him and our other friend during the copy-protection trivia because goddammit, if I tell you the right answer is that you drink a Pan-Galactic Gargle Blaster, I know what I'm talking about). Released in 1991, it's a parser-based DOS adventure game. It's... pretty hideous. And pretty merciless, too. It's very easy to die, and even easier to get yourself in a situation where you cannot beat the game.

The plot is such: You are Penelope, the girlfriend of Hugo. In the first game you needed to be rescued by terrible villains, but have now gone with Hugo on a holiday to a nonspecified place in England to visit relatives. And then Hugo disappears and you witness a murder, and you must, of course, solve it.

Simple enough.

There is a sequence in the game which is, frankly, kind of insane, and it also terrified the crap out of me at the time. I was probably ten or eleven. The game was a few years old at the time.

After getting out of the house through a series of secret passages, and passing by deadly killer bees and navigating an extremely irritating maze, Penelope comes across a phone booth. She calls the police. They say, "Sure, well, we're busy right now, but if it's a murder, we'll be there at six. See you then!" Gee, thanks.

If you then dial a number you find written on a wall nearby, you get the following experience. This is not an easter egg. You have to do this to get a an object needed to win the game.






Oh god, what could be happening?









Are you ready for this?



Yup.

Look familiar?



As a kid, I had no clue at all what that thing was, but it terrified me.







Yeah, uh, good advice. Don't let yourself get exterminated by daleks. Right.

So, what you're supposed to do is shoot the gun you (hopefully) found in the maze, the bullet misses but ricochets off a rock, and destroys the dalek. Win! So what about that guy wandering around over there?



... of course.





Oh? What could you possibly have to offer me, oh-mysterious-doctor?



Not the sonic screwdriver, mind you. But the slightly less useful and copyright-protection-free sonar screwdriver.


So that has been this little walk down memory lane into things that baffled me as a kid and I now facepalm at.

[identity profile] musicisgone.livejournal.com 2009-11-27 05:14 pm (UTC)(link)
OMG that is AWESOME!

[identity profile] bontempsbarmaid.livejournal.com 2009-11-28 07:17 am (UTC)(link)
Why can't games be that creative NOW?!